
Art director, animator and 3D artist.
Art director, animator and 3D artist.
I was born in Esporles (Mallorca) in 1984. In 2006 I finished my Graphic Design studies at ELISAVA (Barcelona) and in 2007 I finished the Animation Master at Pompeu Fabra University (Barcelona). Since then I have worked in several television series, advertisements, feature films and short films, and I have also specialized in different arts applied to video.
Travel, memories, colors, textures, illusions and above all the human being in all its complexity are fundamental pillars in the development of inspiration.
What most attracts me about people is their dark and luminous side, what is explicit and subtle in them and other peculiarities that escape the ordinary or conventional eye.
I avoid falling into the artistic corset or repetition. On a technical level, I use several types of software and I am constantly looking for ways to incorporate original and novel elements -that allow to translate even my most crazy fantasies- into the digital format.
CURRICULUM VITAE
Academic Formation
SOFTWARE MANAGEMENT
PROCREATE
Amazing Ipad App for drawing.
ADOBE PHOTOSHOP
I use it 14 years ago. I use it both to illustrate, paint textures for 3D elements and to animate painting frame by frame.
ADOBE ILLUSTRATOR
With this software I made illustrations for cut & out animations. Using a skeleton with expressions (programming), so that it can be animated just like a puppet. Also for vector design like logos and others.
ADOBE AFTER EFFECTS
I use it since 2003. At the beginning I only used it to make small motion graphics and over time I discovered the multitude of options it offers, such as integrating 3D elements, camera tracking and VFX.
AUTODESK MAYA
I use it since 2006. With this software I have worked in series, advertising, short films and films. Always taking care of the modeling and animation part. However, in other projects that I have been in charge of in an integral way, I have also done lighting, set up and render parts.
AUTODESK MUDBOX
I’m using it for two years. Just for realistic organic modeling. And also how to retopologize tool to optimize and improve the mesh of 3D elements. This improves the stability of the texture and the geometry deforms better when animating.
WORK EXPERIENCE
More than 15 years